Response Time

by Feb 9, 2021

Response Time

Game

Play your favorite character in side-quests preventing state-linked operators and billionaire wars. See game details here

 

Tag line

Seconds are critical. Plans are disposable

POV

  • Team-forward procedural from inside the NSU as they drop into active incidents already in motion
  • Selective antagonist POV to show misdirection and strategy (sparingly, for tension)

Story Engine

  • Case-of-the-week: NSU gets called when local agencies and the FBI cannot handle it
  • Built-in clock: assess → plan → stage → execute under extreme time pressure while the crime is still unfolding
  • Signature cases: zero-day exploits, cyber warfare, weaponized tech stolen via breaches
  • Season spine: recurring threads lead to a larger classified operation revealed at season end
  • Scale: 22–25 episodes, plus a yearly “big case” movie event

Antagonist

  • International, well-funded, highly trained criminals using elite gear and zero-day advantages
  • State-linked operators and billionaire proxy wars turning crimes into outcome-shaping moves
  • On-scene friction: jurisdiction fights, mistrust, and politics that slow the team down

Stakes

  • Immediate: people die if the team misses the window
  • Strategic: criminals can shift economic and geopolitical outcomes invisibly
  • Institutional: NSU’s authority, legality, and public trust are always on the line

Core Ensemble

  • Mike Getz (UK): criminal psychology savant, pattern-reader, calculated risk-taker
  • Nick Jones “The Reaper” (US): tactical lead, execution-first, clashes with Mike’s approach
  • Melissa: comms + legal backbone; keeps ops coordinated and defensible
  • Anastasia “TJ” (Israel): tech ops and gear builder; pushes AI support “Noah” into the field
  • Dennis Mancini: director and political shield, also the source of last-second constraints
  • K9: advanced support droid as the next tech leap
  • 2–3 rotating operators: international specialists to keep cases fresh and scalable

Market Positioning

  • Tech-forward, high-urgency crime procedural with a black-ops entry point and a relentless clock
  • Differentiator: villains are “outcome engineers,” not street criminals
  • Friction engine: psychology vs tactics vs legality vs politics, under pressure

Why Now

  • Zero-days, breaches, cyber warfare, and AI-assisted crime feel current and real
  • Power and influence warfare makes “crime” a modern shadow conflict audiences already recognize

Response Time

Seconds are Critical and Planning is Everything

An elite special unit was formed out of necessity to combat an ever growing technically sophisticated enemy. The Next Specialist Unit (NSU) recruits from law enforcement, FBI, and the military. From the US, Britten, and Israel. NSU is brought in when neither local law enforcement nor the FBI can handle the case alone. Acting like a black ops unit they usually arrive on the scene abruptly. Because of this, the NSU is not well-accepted by the agencies on the ground.

Most crimes are already in progress and the NSU has to quickly assess, plan, setup, and execute while always under a very tight clock. These are not normal crimes by everyday criminals, these are mostly international criminals using zero day technology, cyber warfare and  some unique weapons tech obtained in a data breach. Some of these criminals represents governments, while others are hired by billionaires waging war on billionaires, still others are freelancers. Criminals are very high-tech, well trained, and have the very best gear money can buy. Not your typical smash and grab. These crimes are trying to change outcomes; like moving chess pieces to win at games no one else can see.

The show is about the team, their credentials, and how they solve crimes and the tech they use. It is working together even while conflicting opinions fight for dominance. Mike and Nick are always best mates, but most often have different methods. We get a look into the minds of criminals, enemy states, and the rapidly changing warfare of technology and psychology. Use the Character Schema for the below personalities. 

Mike Getz – Criminal Savant – UK
Anchor, Bigger than Life, Chance, Doubter

Has a PhD in criminal psychology. Mike has written several books with his latest “Getz Caught“ being a best seller. He is hyper-aware and has a near eidetic memory. He moves slowly and methodically, which drives the strike team crazy. Yet Mike will be the one to take chances if for nothing else but to flush out answers in some twisted game of 4D chess against criminals. He believes rules are a concept rather than a construct. Mike is more often about figuring out the nuances of the crime than brut forcing an outcome. At times these little details matter greatly, while at other times, it seems to slow down the process, adding anxiety.

Melissa – Communications 
Anchor, Moral Compass, Friend, Compassion

With a degree in communications, criminal and international law, and psychology, Melissa handles all communications with the agencies on site and keeps her team aligned with what they legally can and cannot do. Melissa gets her way with those outside her team more often than not using her psychology prowess and female charms to remove barriers. Often conflicting with Mike and Nick, who just wants to get the job done and always with Mike over the psychology. From the legal perspective Melissa directs the mission to keep the team out of trouble and is the moral compass. Melissa is often there with a ‘wait, did we consider this?’ that resets a usually fragile plan.

Nick Jones aka The Reaper – Tactical Leader – US
Anchor, Bigger than Life, Moral Compass, Friend, Romancer

Special forces sniper. Responsible for the tactical response of the team. Highly decorated, highly confident, and a social prowess second to none (at least he thinks so). Nick and Mike conflict a lot about what to do and when to do it. Coming at the same problem from completely different angles. Nick is the straight arrow, hardly even willing to bend rules. He likes to plan and execute, usually at the same time. With a fight IQ like Nick’s he can do both, usually with great success. The Reaper has been in many theaters across the globe and as such several of the crime elements they encounter Nick has personal knowledge on. Mostly shrouded in mystery that often has the team questioning if they really know Nick. At time this puts the team, especially Mike, at odds with Nick as he is unable to share everything he knows and is communicating in secret with Dennis on the inner agendas of the missions.

Anastasia (AKA TJ)- Tech Ops – Israeli
Anchor, Bigger than Life, Chance, Comedian

We’re never really sure if Anastasia was caught hacking and then forced to work for this team or what her true story is or how she got the name TJ. What we do know is that there is nobody that knows software and hardware better than her. PhD in EE at 16, PhD in Computer Science at 19. TJ is software engineer specializing in AI and data, with a “hobby” in hardware engineering focusing on microprocessor design and robotics. She utilizes her skills in both the act of solving these crimes and also in the development of the gear that they use. Noah is an AI that she is constantly trying to use in the field, sometimes with success and other times not so much. (Allowing for a little comical relief when needed). Eventually Noah gets an avatar and becomes part of the team, well sort of. Dennis is always having to fight off the political pressure of removing TJ from the team and using her to develop government technology, which often interferes with missions. Anastasia is based off the real tech genius Anastasia

K9 – Support Droid

UDPATE: Originally written in 2021 when dogbots were the cutting edge. The show should open with the dogbot, then transition to a humanoid. You can still sell both as desktop size Live Action Figures.

I would start season one with dogbot and upgrade to a humanoid ‘over the summer’ for season two. This allows for growth as well as to see how the show performs. As that will be 2027-28 a real humanoid could be built for the show. 

Dennis Mancini aka Dennis the Menace
DIC (lessor roles of Doubter, Savior, Friend)

Director. The one who assigns the team their duties and runs block with the principals above him. Often called Dennis the Menace because he hamstrings the team due to political pressures. This makes the team have to rethink their strategies on the fly, sometimes when the operation is already in flight. Supports the team when they really need it. Keeps them safe from upward pressure. 

2-3 Operators – Different Countries
Friend/Enabler, Nemesis level 1, Doubter, Comedian, Bumbler

These teammates can either be static or come and go throughout the seasons to give variety in personality. They are pulled from special forces, FBI units, top-tier local law-enforcement and from other countries. Most of the time they have an indirect operational role as they are used for coms operator, tactical set-up, breach team. Grunts, allowing the main characters to focus on the plot. Sometimes they bring a unique perspective or skill to an assignment that allows them to solve it more quickly.

Story Considerations

PLEASE stay focused on the assignments and do not succumb to the temptation of adding some kind of romantic plot. They always fail in these stories as they seem forced. Unless the romance is outside of the team and is used for character building.

I see 22-25 tv episodes per year with one movie per year taking on their biggest case. These cases are more complex, deep, multi-state, and have a larger criminal element, and a lot more action. The movies pull the team further apart and bring them closer together.

The last episode of each season ends with a bunch of government officials at the office with Dennis calling the team together after they just got back from their last assignment. There’s a special assignment they have to be briefed on right now. Mike says “I thought this was last last one”. Dennis says “one more before we close it out”. One of the government officials starts to debrief “this is Operation Snow Plow” as they walk into the SCIF room. The door closes behind them. The advertisement for the movie ‘operation snow plow’ is shown.

It might be fun to also write books around each character. Just focusing on that character and their qualities. I see this for Mike and Nick, with a possible book for Melissa. These can allow for spin-offs into character shows. Could also be for the Operators. 

Game

Genre

  • Squad tactics + real-time ops control (single-player, optional co-op)

Core fantasy

  • You are Ops Command.

  • Swap into any character at any time.

  • Run the whole incident: intel → plan → execute → adapt under a clock.

  • You control the POV.

Paid season packs, premium gear, play with others.

The Seasonal Twin Strategy

Hackers – Synapse and Response Time are designed to function as standalone series with distinct casts and locations, yet they exist as “Creative Twins.” They represent two different sides of the same high-stakes world. This model allows a network to utilize a core production team across a single shared calendar to maintain a consistent aesthetic and level of intensity throughout the entire year.

A Year-Round Programming Cycle

This structure provides a seamless transition for the audience. The focus shifts from the cerebral, internal battleground of the mind to the visceral, external battleground of tactical response.

  • The Winter/Spring Cycle (Synapse): This phase focuses on “The Intel.” It is a high-tech procedural centered on cognitive hacking, digital breadcrumbs, and the race to stop crimes before the short-term memory bus clears.

  • The Summer/Fall Cycle (Response Time): This phase focuses on “The Impact.” It is a tactical response era where seconds are critical and plans are disposable as teams drop into the most dangerous physical zones on the planet.

Production Efficiency and Audience Retention

By staggering these shows, a network can maintain a consistent viewer base and reduce the subscriber churn often seen between seasons.

  • Shared Creative Identity: Using a single visionary team ensures the franchise maintains its signature pacing and near-future realism. This encourages fans of one series to naturally transition into the other.

  • Narrative Independence: Because the shows are set differently and do not require crossovers, new viewers can jump into either series at any point. Dedicated fans will still appreciate the shared technological lore of the overarching world.

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